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From 2013 to 2017, adults in the 65 and older demographic spent the most time watching television, about 4.3 hours, while 25-34-year-olds watched the least amount per day, just over 2 hours. Employed individuals, including full- and part-time, watched about 2.2 hours worth of television, while unemployed individuals watched about an hour and a ...
Nielsen has released its 2022 “State of Play” report on the TV and video streaming landscape, and TVLine has culled through the dense doc to highlight the most interesting-ish facts. First and ...
The highest-rated broadcast of all time is the final episode of M*A*S*H in 1983, with 60.2% of all households with television sets in the United States at that time watching the episode. [99] [100] Aside from Super Bowls, the most recent broadcast to receive a rating above 40 was the Seinfeld finale in 1998, with a 41.3. [101] [102]
The same paper noted that there was a significant negative association between time spent watching television per day as a child and educational attainment by age 26: the more time a child spent watching television at ages 5 to 15, the less likely they were to have a university degree by age 26.
Streaming and "other" are taking up more of people's screen time, Nielsen says. For the first time ever, Americans are spending less than half of their viewing time watching TV Skip to main content
The differences are far starker for the TV networks that have been consumed by political news. After election night through Dec. 13, the prime-time viewership of MSNBC was an average of 620,000, down 54% from the pre-election audience this year, the Nielsen company said. For the same time comparison, CNN's average of 405,000 viewers was down 45%.
Streaming made up more than one-third of total TV viewing in June, according to Nielsen’s latest monthly snapshot, The Gauge. Accounting for almost 34% of overall viewership, streaming upped its ...
Screen time is the amount of time spent using an electronic device with a display screen such as a smartphone, computer, television, video game console, or tablet. [1] The concept is under significant research with related concepts in digital media use and mental health .