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A cursor is a name given to the transparent slide engraved with a hairline used to mark a point on a slide rule. The term was then transferred to computers through analogy. Cursor on a slide rule. On 14 November 1963, while attending a conference on computer graphics in Reno, Nevada, Douglas Engelbart of Augmentation Research Center (ARC) first ...
A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a ...
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer ...
Control.Cursor is the cursor shown when the mouse is in the control's region; System.Windows.Forms.Cursor.Current is the cursor shown when the mouse enters any window of the application. For long term wait cursors, the UseWaitCursor property can be set (either Control level or application level) on one occasion and reset at another time.
Spinning pinwheel. The spinning pinwheel is a type of throbber or variation of the mouse pointer used in Apple 's macOS to indicate that an application is busy. [1] Officially, the macOS Human Interface Guidelines refers to it as the spinning wait cursor, [2] but it is also known by other names.
Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...
Originally, the user used arrow keys or other special keys to move the cursor to different locations on the screen. Wherever this cursor was, the user could type characters, or press enter to initiate some action. Later, the "pointer" was added, when the Mouse was invented.
A mouse cursor in TUI (when implemented) is not usually the same thing as a hardware cursor, but a moving rectangle with altered background or a special glyph. Some text-based interfaces, such as that of Impulse Tracker, went to even greater lengths to provide a smoother and more graphic-looking mouse cursor. This was done by constantly re ...
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