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  2. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    In 2003, a poll conducted by GameDev.net showed Lua was the most popular scripting language for game programming. [29] On 12 January 2012, Lua was announced as a winner of the Front Line Award 2011 from the magazine Game Developer in the category Programming Tools. [30]

  3. Bytecode - Wikipedia

    en.wikipedia.org/wiki/Bytecode

    Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter.Unlike human-readable [1] source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of ...

  4. Linear congruential generator - Wikipedia

    en.wikipedia.org/wiki/Linear_congruential_generator

    The top row shows a generator with m = 9, a = 2, ... most programming languages make the latter much easier to write ... Code of Conduct;

  5. The Last One (software) - Wikipedia

    en.wikipedia.org/wiki/The_Last_One_(software)

    The software was a program generator, as distinct from an actual programming language, as programs were generated by the user selecting options from menus that would form the basis of the generated code. This was done in a logical sequence that would eventually cause a program to be generated in BASIC.

  6. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    Automated source code checking and auditing are beneficial in any language, and for C many such tools exist, such as Lint. A common practice is to use Lint to detect questionable code when a program is first written. Once a program passes Lint, it is then compiled using the C compiler.

  7. Glue code - Wikipedia

    en.wikipedia.org/wiki/Glue_code

    In computer programming, glue code is code that allows components to interoperate that otherwise are incompatible. The adapter pattern describes glue code as a software design pattern . Glue code describes language bindings or foreign function interfaces such as the Java Native Interface (JNI).