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  2. Code word (communication) - Wikipedia

    en.wikipedia.org/wiki/Code_word_(communication)

    Code word (communication) In communication, a code word is an element of a standardized code or protocol. Each code word is assembled in accordance with the specific rules of the code and assigned a unique meaning. Code words are typically used for reasons of reliability, clarity, brevity, or secrecy.

  3. Hexspeak - Wikipedia

    en.wikipedia.org/wiki/Hexspeak

    Hexspeak. Hexspeak is a novelty form of variant English spelling using the hexadecimal digits. Created by programmers as memorable magic numbers, hexspeak words can serve as a clear and unique identifier with which to mark memory or data. Hexadecimal notation represents numbers using the 16 digits 0123456789ABCDEF.

  4. Code word (figure of speech) - Wikipedia

    en.wikipedia.org/wiki/Code_word_(figure_of_speech)

    A code word is a word or a phrase designed to convey a predetermined meaning to an audience who know the phrase, while remaining inconspicuous to the uninitiated. For example, a public address system may be used to make an announcement asking for "Inspector Sands" to attend a particular area, which staff will recognise as a code word for a fire or bomb threat, and the general public will ignore.

  5. Reed–Muller code - Wikipedia

    en.wikipedia.org/wiki/Reed–Muller_code

    Reed–Muller codes are linear block codes that are locally testable, locally decodable, and list decodable. These properties make them particularly useful in the design of probabilistically checkable proofs . Traditional Reed–Muller codes are binary codes, which means that messages and codewords are binary strings.

  6. Shannon–Fano coding - Wikipedia

    en.wikipedia.org/wiki/Shannon–Fano_coding

    Shannon–Fano coding. In the field of data compression, Shannon–Fano coding, named after Claude Shannon and Robert Fano, is one of two related techniques for constructing a prefix code based on a set of symbols and their probabilities (estimated or measured). Shannon's method chooses a prefix code where a source symbol. i {\displaystyle i}

  7. Wordle - Wikipedia

    en.wikipedia.org/wiki/Wordle

    Mode (s) Single-player. Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of colored tiles indicating when letters match or occupy the correct position. Wordle has a single daily solution, with all ...

  8. Character.ai - Wikipedia

    en.wikipedia.org/wiki/Character.ai

    Character.ai. Character.ai (also known as c.ai or Character AI) is an American neural language model chatbot service that can generate human-like text responses and participate in contextual conversation. Constructed by previous developers of Google's LaMDA, Noam Shazeer, and Daniel De Freitas, the beta model was made available to use by the ...

  9. Mnemonic major system - Wikipedia

    en.wikipedia.org/wiki/Mnemonic_major_system

    The major system (also called the phonetic number system, phonetic mnemonic system, or Herigone's mnemonic system) is a mnemonic technique used to help in memorizing numbers. The system works by converting numbers into consonants, then into words by adding vowels. The system works on the principle that images can be remembered more easily than ...

  10. Discourse marker - Wikipedia

    en.wikipedia.org/wiki/Discourse_marker

    Discourse marker. A discourse marker is a word or a phrase that plays a role in managing the flow and structure of discourse. Since their main function is at the level of discourse (sequences of utterances) rather than at the level of utterances or sentences, discourse markers are relatively syntax -independent and usually do not change the ...

  11. Syncword - Wikipedia

    en.wikipedia.org/wiki/Syncword

    Syncword. In computer networks, a syncword, sync character, sync sequence or preamble is used to synchronize a data transmission by indicating the end of header information and the start of data. [citation needed] The syncword is a known sequence of data used to identify the start of a frame, and is also called reference signal or midamble in ...