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  2. Code Reading - Wikipedia

    en.wikipedia.org/wiki/Code_Reading

    Code Reading (ISBN 0-201-79940-5) is a 2003 software development book written by Diomidis Spinellis. The book is directed to programmers who want to improve their code reading abilities. It discusses specific techniques for reading code written by others and outlines common programming concepts.

  3. Barcode - Wikipedia

    en.wikipedia.org/wiki/Barcode

    A barcode or bar code is a method of representing data in a visual, machine-readable form. Initially, barcodes represented data by varying the widths, spacings and sizes of parallel lines. These barcodes, now commonly referred to as linear or one-dimensional (1D), can be scanned by special optical scanners, called barcode readers, of which ...

  4. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A punched card is a flexible write-once medium that encodes data, most commonly 80 characters. Groups or "decks" of cards form programs and collections of data. The term is often used interchangeably with punch card, the difference being that an unused card is a "punch card," but once information had been encoded by punching holes in the card ...

  5. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...

  6. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Perl, Ruby, Shell, XML. A collection of build and release tools. Included is the 'precommit' module that is used to execute full and partial/patch CI builds that provides static analysis of code via other tools as part of a configurable report. Built-in support may be extended with plug-ins. Astrée.

  7. Type-in program - Wikipedia

    en.wikipedia.org/wiki/Type-in_program

    A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era from the late ...

  8. CueCat - Wikipedia

    en.wikipedia.org/wiki/CueCat

    CueCat barcode scanner and interposer cables with male and female PS/2 connectors. The CueCat, styled :CueCat with a leading colon, is a cat-shaped handheld barcode reader that was given away free to Internet users starting in 2000 by the now-defunct Digital Convergence Corporation (which often styled its own name as Digital:Convergence Corporation).

  9. Punched tape - Wikipedia

    en.wikipedia.org/wiki/Punched_tape

    Paper tape reader on the Harwell computer with a small piece of five-hole tape connected in a circle – creating a physical program loop. Punched tape or perforated paper tape is a form of data storage device that consists of a long strip of paper through which small holes are punched. It was developed from and was subsequently used alongside ...

  10. Source code - Wikipedia

    en.wikipedia.org/wiki/Source_code

    Source code is the form of code that is modified directly by humans, typically in a high-level programming language. Object code can be directly executed by the machine and is generated automatically from the source code, often via an intermediate step, assembly language. While object code will only work on a specific platform, source code can ...

  11. Interpreter (computing) - Wikipedia

    en.wikipedia.org/wiki/Interpreter_(computing)

    General operation. An interpreter usually consists of a set of known commands it can execute, and a list of these commands in the order a programmer wishes to execute them. Each command (also known as an Instruction) contains the data the programmer wants to mutate, and information on how to mutate the data.