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  2. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the IBM 704, the first mass-produced computer with floating-point arithmetic hardware ...

  3. Barcode - Wikipedia

    en.wikipedia.org/wiki/Barcode

    Initially, barcodes represented data by varying the widths, spacings and sizes of parallel lines. These barcodes, now commonly referred to as linear or one-dimensional (1D), can be scanned by special optical scanners, called barcode readers, of which there are several types.

  4. Source code - Wikipedia

    en.wikipedia.org/wiki/Source_code

    In computing, source code, or simply code or source, is text (usually plain text) that conforms to a human-readable programming language and specifies the behavior of a computer. A programmer writes code to produce a program that runs on a computer.

  5. Optical character recognition - Wikipedia

    en.wikipedia.org/wiki/Optical_character_recognition

    Optical character recognition or optical character reader (OCR) is the electronic or mechanical conversion of images of typed, handwritten or printed text into machine-encoded text, whether from a scanned document, a photo of a document, a scene photo (for example the text on signs and billboards in a landscape photo) or from subtitle text ...

  6. Punched card - Wikipedia

    en.wikipedia.org/wiki/Punched_card

    Computer punched card reader—a computer input device used to read executable computer programs and data from punched cards under computer control. Card readers, found in early computers, could read up to 100 cards per minute, while traditional "high-speed" card readers could read about 1,000 cards per minute.

  7. Machine code - Wikipedia

    en.wikipedia.org/wiki/Machine_code

    A program in machine code consists of a sequence of machine instructions (possibly interspersed with data)." [1] Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory .